Ff8 how do gf level up




















When both hit , you can either level 1 slowly at a time since Squall can't be switched out and you want Quistis to do all the dirtywork. I like to level, not for stats sake leveling doesn't do much for your stats - junctioning does , but for the better items they drop and good magic to draw. For example, I have high levels by the time I get the magic lamp - I like to fight Diablos over level 30 so I can Holy really early on in the game.

Having said that, I completely abandon three characters. The reason most suggest not to level up is because you gain almost zero stats when you level up Using the lamp summons Diablos, who must be beaten before he joins the party as a GF. The issue is that it's significantly better for players to attempt to beat Diablos as soon as he's available rather than waiting until later in the game.

FF8 uses a system that sees enemies scale in strength with the player's level, so waiting until late game makes Diablos a much more difficult fight overall. Diablos can be cheesed early, too. Diablos' best attacks are all physical, and if he's struggling to land them, players can take their time and ensure they're tackling him safely. Diablos has some incredible abilities for players willing to go the extra mile to acquire him as quickly as possible, including massive stat bonuses, the ability to damage enemies while thieving from them with Mug, and Enc-Half and Enc-None, two abilities that reduce the encounters players have with enemies or outright prevents them altogether.

It's worth noting that FF8 Remastered has built-in cheats that allow players to disable encounters whenever they like, which does make Diablos a little less appealing but nevertheless useful.

Brothers is found in the Tomb of the Unknown King, but is buried deep inside the location, much further than players are required to navigate during the FF8 narrative. The tomb first becomes accessible when Squall reaches Deling City for the first time.

Here's a quick breakdown of what to do once inside the tomb: go right, left, right, left, right, straight, and interact with the statute. Battle Sacred until Sacred flees. Then leave the room and go straight, right, left, right, left, right, straight. Pull the lever on the left side of the room, then leave and go straight, right, left, right, left, right, and straight again.

This will have players exit the temple. Immediately turn around, go straight repeatedly, and eventually enter a battle with Sacred and Minotaur, collectively known as Brothers. Defeating them earns the Brothers GF - it's actually pretty easy, too.

Casting Float on the party renders nearly all of Brothers' Earth damage inept. Earth damage sometimes matters and for completion's sake, it's worth grabbing, especially since many players will have missed it during playthroughs without guides. Carbuncle is obtained by using Draw on Iguions, two lizard monsters that are revived from their statue state and attack Squall and company during the Deling City Parade. Carbuncle has some amazing abilities that can make party compositions very flexible, so make sure to grab it.

If missed, Leviathan is also available as a draw from Trauma in the game's final dungeon. Pandemona is in Fujin, the blue-garbed friend of Seifer that players will fight in their return to Balamb Garden. Cerberus is an optional boss in Galbadia Garden. It's found in the Atrium, in the middle of the yellow beam there. Beating Cerberus automatically recruits him as a GF, and he can be obtained as a Draw from the Gargantua boss in the final FF8 dungeon as well.

Gargantua has Auto Haste, which is an extremely useful ability that can build out some interesting party compositions. Alexander is available as a Draw from Edea, who is fought in Galbadia Garden as well. If missed, Alexander is available as a draw from Catoblepas in the final FF8 dungeon. Holy damage is a nice complement to party comps and Alexander also offers Revive, which makes it a great GF for the healer of the party.

Easily in contention for being one of the best Final Fantasy names ever, Doomtrain is a gigantic train possessed by a demon that is summoned by using clues found in the Occult Magazines players can collect while playing. Well I find the best way is to teach quetzacoatl the card ability, as any monster you kill with card will not give you any exp, but you'll still get ap for your GF's and a TT card for your trouble : XBL: ChaosZero 3DS: User Info: Vilurum.

Jolo, experience based on how much the enemy is damaged, is only applicable if the party runs away, the enemy runs away, or the enemy is "killed" by petrification. In that situation, you take the base - no kill bonus - experience that would have been received from a full kill, and multiply that by the percentage of the enemy's HP that had been taken away so far.

Kill bonus is not applied since the enemy isn't, ya know, killed. M: Enemy level at the time of its death. P: Average party level, rounded down. C: Level of character or GF to score the killing blow.

And if you can't spell "Vilurum", call me "Vil". User Info: Josh5Freeman. Seems like a lot more trouble than what its worth. User Info: Architeuthis. It pretty much is. The best way to power up most of the GFs without leveling is when you're in control of Edea.

If you wait until after Squall and crew is launched into space, you can have every GF except Bahamut, Cactuar and Eden. And you can level them up as much as you want without the normal party members gaining levels. But again, the question stands as to why you'd bother. If you just equip these on two different characters and kill everyone but Edea, it shouldn't take long. GF's equipped on dead party members gain exp as if the member was alive, so no worries there.

The good thing is that they're both available when you get Edea. Siren isn't available when you get to level as Seifer. Alternatively, someone mentioned sacrificing one character's stats by levelling him or her to level GF's.



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